**Deploy:**___ Damage all units on an opposing row by 1, then make it Flammable.______**Flammable**: The next Damaging effect from another **Draconid** has its Damage doubled. ___This counts as a **Hazard**.
Draconid ___ ___ Deploy: Gain 5 armor ___ ___ Counter: 2 ___ ___ Reduce counter by one for each Draconid card played from your hand. When counter reaches zero, spawn two Bronze draconids from your deck.
**Draconid, Abomination, Doomed, Stubborn**___ ___ **X:** Half of the total value of the banished unit(s) (rounding down)___ **Deploy:** Repeat equal to half of this unit base strength (rounding up), **Boost** a random Draconid **Ally** by 1.
If played on the melee row deal 3 damage to 3 adjecent units on target enemy row. If played on the ranged row deal 3 damage to target unit and apply burning to that unit (unit takes 1 damage per turn while burning). If played on the siege row, consume a unit with up to 3 strength.
**Draconid, Doomed**___Each round, at the beginning of your turn, damage all Enemies on this row on the opposite side and the row above by 1. Whenever a Draconid Ally appears, strengthen this card by 1.___ Deploy: Strengthen self by 1 for each Draconid Ally; Gain 4 Armor___ **For razing the surrounding forests, Zerrikanians worship him; for making the Zerrikanian Sycamore extinct, woodworkers curse him.**