**"Brute" Strength.** Before a battle you may play this card and roll 1d6. During the battle, you can add up to the number you roll as a total to any of the dice you roll, distributing the points as you choose.
**Assassination.** You may play this card on your turn to take out a key figure in the war. You may either remove a random Power Card your enemy has, or deal 1d4 damage to any territory of your choice.
**Quiet Mastery.** If you or an ally is defeated entirely, you may play this card, as your Ace in the Hole. The plan you were sitting on all this time. Choose one territory owned by you or a willing ally, it is raised to 20 power if it is not already higher, and the player who lost is given control over it.