**spying**, relict, single-use ______ At the **end** of the turn, **reveal** oponent's random card. Throw iron bullet for **1 damage** to random oponent's revealed card. ___ If there are **3 or more** units on both sides of that unit, scare yourself and **destroy**. ___ ___(To **Merchant**: to stop revealing forces oponent to play in one row, which is easy to punish).