Bard, Storytelling______Sing a ballad.______ Journey begins - Mark random allied unit and add Hero/Heroine tag to it and move it. If it can’t be moved lock self.______Trouble on the road - Hero/ine deals x damage to opposite unit, move it. If unit was not destroyed or there is no unit lock self.______Traveling merchant - Summon equipment and equip it to hero/ine, move it. If no equipment can be summoned lock self.______Buried treasure - If there are no adjacent units next to hero/ine boost it by x, move it. If there are adjacent units lock self.______Evil villain - Hero/ine duels unit on opposite field.