**Deploy**: **Damage** an Enemy by 4, then Move to the opposing row and **Boost** a Random Unit by 3. Timer 1: Move to opposing row and deal 4 **Damage** to a random Enemy on the row. Timer 2: Move to opposing row and **Boost** by 3
Deploy: draw 3 cards, discard one, play another and keep the other in your hand. after 3 turns, this card is boosted by 4. after 4 turns, this card deals 1 damage to all enemies in the row and moves to your side of the field.
Deploy: For each armored ally, add 2 armor to self, then challenge the enemy's strongest non-gold unit to a duel. Dueled units take turn dealing two damage to each other with this unit starting first. The winner of the duel is boosted by 5.